![]() If the NPC gets killed and does not have a home, they will not respawn until a new house becomes available. If there are vacant houses available in the world, the NPC may move into one of them. If a house occupied by an NPC is damaged in a way that makes them invalid, the NPC will move out and walk around the area until a suitable house is restored. Town NPC home assignments can be rearranged using NPC flags from the housing menu, where players can also check whether a room is a suitable house. ![]() Houses must not be located near Corruption or Crimson, and if those biomes spread too close to an occupied house, the NPC living there may move out from that house. Two NPCs cannot live in the same house at the same time. A house is a room of a certain size enclosed by a frame of blocks, with player-placed background walls, along with a valid light source, flat surface item, and comfort item. An additional 3 / 2 / 1 NPC(s) can be encountered that do not move into houses.Įach town NPC requires a suitable, vacant house. There are currently 26 / 25 / 23 / 21 / 19 Town NPCs, 8 / 7 / 6 of whom normally appear in Hardmode. However, a rescued NPC will stay rescued, and respawn without needing to be found again. the 50 silver for the Merchant), that has to be met again for the respawn. If the NPC has an inventory or population requirement for their initial spawn (e.g. If an NPC is killed, they will respawn after a delay, as long as a suitable vacant house is still available. Occasionally, NPCs sit in chairs and randomly "talk" to other NPCs or the player (shown as mouth movement and speech bubbles). ![]()
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